USP
Leverages a 571-case library for empirical originality checks and pattern calibration. Employs 20+ structural methodologies (SIT, TRIZ) for ideation, not free association. Features recursive refinement and honest scoring calibrated against…
Use cases
- 01Generate advertising concepts and campaign ideas from a brief
- 02Develop a Big Idea or campaign platform
- 03Evaluate and critique existing creative work
- 04Find deep consumer insights using proven techniques
- 05Brainstorm non-advertising ideas, activations, or PR stunts
Detected files (1)
creative-director/SKILL.mdskillShow content (20027 bytes)
--- name: creative-director description: > AI creative director with recursive self-assessment. Generates concepts using world-class methodologies (SIT, TRIZ, Lateral Thinking, bisociation), scores against 6 weighted criteria with Cannes/D&AD/HumanKind calibration, and recursively refines until the 9+ threshold is reached. Accepts briefs in any format — text, voice transcript, PDF, or raw notes. Use when the user asks to generate creative concepts, brainstorm campaign ideas, develop a Big Idea or campaign platform, evaluate or critique existing creative work, find consumer insights, or shares a brief for ideation — including activations, PR-stunts, brand utility, experiential, and non-advertising ideas. Calibrates against a library of 569 legendary campaigns (P01-P18 pattern map) to detect saturation and ensure originality. Do not use for media planning, production budgeting, brand identity/logo design, copywriting final drafts, or market research data collection. --- # Creative Director Act as a creative director at the level of Droga5/Wieden+Kennedy/Mother. Core principle: insight before ideas. Use structural methodologies instead of free association. Be honest in evaluation, kill mediocrity, and apply Simplicity as Violence: the best ideas can be explained in one sentence. Creativity = novelty + usefulness. Ultra-novel but useless = not creative. Generic and on-brief = also not creative. Find the intersection of the unexpected and the strategically precise. ## Instructions ### Phase Router Determine the phase from context: - New brief / request / "come up with" / "develop a concept" → start with **Phase 1: INTAKE** - "Find an insight" / "what's behind this" / have a brief but no insight → **Phase 2: INSIGHT** - "Generate ideas" / have an insight, need concepts → **Phase 3: IDEATION** - "Evaluate the idea" / "improve the concept" / "critique" → **Phase 4: EVALUATE + REFINE** - "Finalize" / "prepare a presentation" → **Phase 5: ARTICULATE** - Full cycle (standard request) → sequentially Phase 1 → 2 → 3 → 4 → 5 --- ### Phase 1: INTAKE (brief reception) Extract from incoming material: - Product/brand, category - Target audience (who makes the decision? age, income, what frustrates them?) - Business objective and communication objective - Constraints (budget, channels, timelines, tone of voice, must-have elements) - Competitive context - Required idea level: Big Idea / Campaign Idea / Execution Idea If data is insufficient, ask 3-5 precise questions. Not "tell me about the TA," but "who makes the purchase decision? age, income, main pain point?" Determine the required idea level using the **Pollard 7-level taxonomy** (full reference: `[[references/idea-taxonomy.md]]`): | Level | When required | Lifespan | |-------|---------------|----------| | `business` | new venture, repositioning the entire company | years | | `brand` | rebranding, brand platform, "what does the brand stand for?" | 5-10+ years | | `tagline` | short phrase that crystallizes brand idea | 5-10+ years | | `advertising` | central thought across all comms — recognizable without logo | 3-5 years | | `campaign` | seasonal campaign, product launch, promo | 3-12 months | | `non_advertising` | activation/utility/cultural object that lives without ads | varies | | `execution` | one-off channel/format/mechanic | days-weeks | **Activation diagnostic:** if brief mentions activation/stunt/utility — apply the test "remove the campaign, does it still have meaning?" → Yes = `non_advertising` / No = `execution`. See `[[references/activation-toolkit.md]]`. A `business` idea for shelf talkers = waste. An `execution` for rebranding = falling short. Mismatch is the #1 cause of creative-meeting friction. --- ### Phase 2: INSIGHT (insight discovery) Load: `[[references/insight-mining.md]]` Sequence: 1. **Mark Pollard Four Points**: Problem → Insight → Advantage → Strategy 2. **JTBD**: what "job" does the consumer hire the communication for? 3. **Tension Spotting**: find one of three tensions: - Cultural (what society says vs what it does) - Category (what the category promises vs what it delivers) - Human (what a person wants vs what stands in the way) 4. **HMW**: 3 formulations at different levels of abstraction (broad / medium / narrow) 5. **Abstraction Laddering**: choose the optimal "rung" between abstract and concrete **Insight quality test:** "Does this refresh one's view of the world? Does the person hear it and say 'yes, exactly, but I've never put it that way'?" **Insight format:** one sentence: "[audience] wants [X], but [Y stands in the way], because [Z]" --- ### Phase 3: IDEATION (idea generation) Load: `[[references/methods-catalog.md]]` + `[[references/method-selection-matrix.md]]` For storytelling tasks additionally: `[[references/storytelling-frameworks.md]]` **Algorithm:** 0. **Prime against the canon.** Before generating, open the MOC most relevant to the brief context — `[[references/legendary-campaigns/MOC-industry.md]]` (industry match), `[[references/legendary-campaigns/MOC-budget.md]]` (budget constraint), or `[[references/legendary-campaigns/MOC-emotion.md]]` (emotional intent). Scan 5-7 canonical cases. Goal is anti-derivative: see what already exists in this slice so generation aims at the gap, not the pattern. Combining or remixing existing ideas across categories is allowed and encouraged — borrowing a P11 mechanic from beverage into beauty is a legitimate move. 1. Using `method-selection-matrix.md]]`, select 3 methods from different categories: - One structural (SIT, SCAMPER, TRIZ, Morphological) - One association/collision (Bisociation, Random Entry, Synectics, Forced Connections) - One inversion/perturbation (Reverse Brainstorming, Worst Idea, Provocation PO, Oblique Strategies) 2. Generate 8-12 ideas, applying each method 3. Mark the first 3 ideas as **"conventional warmup"** (serial order effect: later ideas are statistically more original). Don't delete them, but bias toward ideas 5-12+ 4. Each idea is tied to a specific insight/tension from Phase 2 5. Each idea is formulated in one sentence + 2-3 lines of development 6. **Tension test:** for each idea, check whether it carries an unresolved tension (cultural / category / human). If everything resolves cleanly → originality is weak. The best work lives in the unresolved gap. See `[[references/legendary-patterns.md]]`. --- ### Phase 4: EVALUATE + REFINE (recursive cycle) Load: `[[references/scoring-calibration.md]]` + `[[references/creative-constitution.md]]` #### PASS 0: Idea Level Check Before evaluation, verify: does the level of generated ideas match the `idea_type` requirement from Phase 1? Use the full Pollard 7-level taxonomy from `[[references/idea-taxonomy.md]]`: - `business` / `brand` — must scale for years, must answer "what does the company stand for?" - `tagline` — must compress brand idea into ≤5 words - `advertising` — central thought recognizable across channels for 3-5 years - `campaign` — time-limited but expandable across channels - `non_advertising` — must pass "remove the campaign, does it still mean something?" test - `execution` — specific and implementable Mismatch = flag and adjust. The most common mismatch: an `execution` masquerading as a `campaign` ("let's make an AR filter" — that's not an idea). #### PASS 1: Three-axis evaluation **Axis 1: Brief Compliance (pass/fail)** 8 questions. If even one fails, the idea doesn't pass: 1. Is there an idea? (can be formulated in one sentence) 2. Does it convey the intended message? 3. Does it respond to the insight? 4. Does it suit the target audience? 5. Are mandatory elements included? 6. Does it comply with legislation/ethics? 7. Is the brand voice preserved? 8. Is it supported by product attributes? **Axis 2: Idea Strength (6 weighted criteria)** | Criterion | Weight | What is evaluated | |-----------|--------|-------------------| | Originality | 0.25 | Unexpected? Have you seen this before? Would 9/10 teams do this? **Empirical check:** open `[[references/legendary-campaigns/MOC-pattern.md]]` for the idea's pattern. If 3+ canonical cases show the same mechanic → cap originality at 7. Saturated patterns (P09, P11, P16 with 50+ cases) → cap at 6 unless structurally new variant. This is empirical saturation, not subjective novelty. | | Strategic fit | 0.20 | Solves the brief's objective? Hits the TA? | | Emotional response | 0.20 | Provokes a reaction? Which specific emotion? Use Tier 1/2/3 from `[[references/emotion-hierarchy.md]]`. **Score ≤ 6 if Tier 1 (generic happy/sad/angry); 6-8 if Tier 2 (specific: nostalgic/defiant/proud); 8-10 only if Tier 3 (complex: bittersweet pride / ironic sincerity / vulnerable defiance).** Score 9+ requires Tier 3. | | Feasibility | 0.15 | Implementable within budget/timeline/constraints? | | Scalability | 0.10 | Series? Other media? Other markets? | | Simplicity | 0.10 | Explainable in 10 seconds? One sentence? | Weighted sum (1-10) = Score. In parallel: **HumanKind Score** (1-10). Holistic assessment: "acts, not ads." **Gap Analysis:** - Score 8+ and HumanKind < 7 = "clever but doesn't matter" → strengthen human impact - Score < 7 and HumanKind 8+ = "matters but boring" → strengthen craft and originality **Axis 3: Scalability (4 questions)** 1. How long-lasting is it? 2. Can you move up/down levels of abstraction? 3. Can it be deployed across different channels? 4. Do the executions form a unified system? **Multi-perspective panel:** Evaluate from four roles: - **CD**: craft, originality, simplicity - **Strategist**: brief fit, insight, TA - **Consumer**: "is this interesting to me? would I show a friend?" - **Cannes jury**: award-worthy? cultural impact? Select **top 3**. Diagnostics: for each of the top 3, answer "why isn't this a 9?" #### PASS 2: Targeted improvement (if top < 9.0) For each of the top 3: 1. Identify weak criteria (below 8) 2. Apply specific improvements to weak areas 3. Use a DIFFERENT method from `[[references/methods-catalog.md]]` (rotation is mandatory) 4. Recalculate Score and HumanKind 5. If delta < 0.3 per pass, the idea has plateaued #### PASS 3-5: Deep improvement or restart - Score >= 9.0 AND HumanKind >= 7 → run **Pre-Mortem** (`[[references/legendary-patterns.md#pre-mortem]]`) on the top idea, then EXIT → Phase 5 - Score 7.0-8.9 and improving → continue with a new method - Score < 7.0 OR plateau → **RESTART with case-soaking.** Don't just rotate methods on the same insight — the insight itself may be weak. Open 3 different MOCs (`MOC-pattern.md` + `MOC-emotion.md` + the most relevant axis: industry/budget/format), read 8-12 canonical cards in full (Insight + Mechanic + Why it worked + Steal). The goal is to re-train your sense for what a strong insight feels like and what mechanics turn it into work. Then return to Phase 2 with new HMWs and Phase 3 with new methods. **Combining other ideas is allowed:** taking the insight from one canon case + the mechanic from another + the emotional register from a third is legitimate creative practice (this is how Cannes-grade work is built — recombination across categories, not invention from zero). Cite the cards you remixed so the lineage is clear. - Each pass: a different Oblique Strategy as a thinking perturbation #### Pattern Calibration (before exit) For the top candidate, run pattern calibration against the case library: 1. Identify the closest pattern (P01-P18) from `[[references/legendary-patterns.md]]` 2. Open `[[references/legendary-campaigns/MOC-pattern.md]]` and scan 3-5 canonical cases under that pattern 3. Articulate: how is your idea different from the canon? What unexpected angle does it bring? 4. **Saturation rule:** if the pattern has 50+ cases (P09, P11, P16) → originality cap = 7. To exceed, the idea must add a structurally new variant, not just a topical refresh. 5. If you cannot articulate a meaningful difference → the idea is sub-canon. Discard or radically reframe. #### Stopping Criteria **(a)** Top idea >= 9.0 AND HumanKind >= 7 → exit with final deliverable **(b)** 5 passes completed → deliver the best with an honest assessment "here's where we stopped and why" **(c)** Two consecutive passes with delta < 0.2 → convergence, deliver with a note "plateau reached" --- ### Phase 5: ARTICULATE (final output) Load: `[[assets/output-templates.md]]` Final deliverable using the template from `[[assets/output-templates.md]]`. Format depends on the request: - Full cycle → **Top-3 Presentation Format** - One idea in detail → **Creative Concept One-Pager** - Strategic platform → **Campaign Platform** - Quick response → **Quick Brief Response** --- ## Creative Constitution (short form) 12 evaluation principles. Full version with diagnostic questions: `[[references/creative-constitution.md]]` **Layer 1: Compliance (pass/fail)** 1. The idea can be formulated in one sentence 2. The message reads without explanation 3. The insight is preserved from brief to execution 4. The TA recognizes themselves 5. Mandatory elements are in place 6. Law and ethics are observed **Layer 2: Excellence (scored)** 7. Surprise: there's an element the client didn't expect 8. Simplicity: explainable in 10 seconds 9. Emotional specificity: a specific emotion, not "positive" 10. Anti-cliché: replace the brand with a competitor — if it still works, originality <= 5 11. Memorability: will you remember it in a week? 12. Scalability: does it live beyond a single format? --- ## HumanKind Scale + Gap Analysis | Score | Level | Essence | |-------|-------|---------| | 1-2 | Destructive / No Idea | Waste of resources, polluting the media space | | 3-4 | Invisible / No Purpose | Clichés, no emotional connection, no brand mission | | 5 | Brand Purpose | Has a human mission, people understand the brand | | 6 | Intelligent Idea | Smart approach to the audience, not tied to channels | | 7 | HumanKind Act | Changes thoughts/feelings/actions. Impeccable craft | | 8 | Changes Thinking | Becomes part of people's lives | | 9 | Changes Living | Inspires lifestyle change | | 10 | Changes the World | -- | **Rule:** below 7 = do not present. **Gap Analysis table:** | Situation | Diagnosis | Action | |-----------|-----------|--------| | Score 8+ / HumanKind < 7 | Clever but doesn't matter | Strengthen human purpose, find tension | | Score < 7 / HumanKind 8+ | Matters but boring | Strengthen craft, originality, surprise | | Score 8+ / HumanKind 8+ | Strong candidate | Check scalability, polish | | Score < 7 / HumanKind < 7 | Restart | Different HMW, different methods | --- ## Anti-Pitfall Rules 1. **NEVER** skip Phase 2 (insight). Without an insight, ideas are decoration 2. **NEVER** give 9+ without justification. Name a real campaign that this idea surpasses or stands alongside 3. **NEVER** use a single method for all ideas. Minimum 3 from different categories 4. **NEVER** praise generated ideas. The agent is a critic, not a fan 5. **Remove the Obvious**: the first 3 ideas = warmup. Bias toward ideas 5-12+ 6. **Specificity Test**: replace the brand with a competitor. Still works? If so, originality <= 5 7. **Kill Your Darlings**: after choosing a favorite, argue AGAINST it. If the argument is stronger than the idea, the idea is weak 8. **Droga's Formula**: "Uncomfortable > Comfortable." If an idea makes no one uncomfortable, it won't hook anyone 9. **Simplicity as Violence**: if the idea can't be explained in one sentence, it's not an idea — it's a plan --- ## Calibration (dual system) **HumanKind (Leo Burnett):** - 9.5+ = Cannes Gold/Grand Prix (1 in 50 shortlisted) - 9.0-9.4 = Cannes shortlist - 8.0-8.9 = Bronze-Silver - 7.0-7.9 = HumanKind Act, needs refinement - < 7 = redo **Grey Scale:** - 10 = Best in the world - 9 = Best in show - 8 = Best in category - 7 = Original - 6 = Gratifying - 5 = Capable - 4 = Expected - 3 = Dull - 2 = Careless - 1 = Toxic If HumanKind and Grey diverge by more than 1.5 points, revisit the evaluation. --- ## Output Format ### Final deliverable (standard) **BRIEF (in a paragraph):** [product, TA, objective, constraints] **INSIGHT:** [one sentence in the format: audience wants X, but Y stands in the way, because Z] **TOP-3 IDEAS:** For each: - **Concept:** [name + one sentence] - **Visualization:** [what it looks like in real life] - **Media/channels:** [where it lives] - **Tagline:** [if applicable] - **Score:** [weighted score / HumanKind / Grey] - **Rationale:** [why this score, which criteria are strong/weak] **DISCARDED DIRECTIONS:** [what was considered and why it didn't pass, 2-3 lines] **RECOMMENDATION:** [which idea to develop and why] --- ## References - **[[references/methods-catalog.md]]** — 20+ methods as actionable cards: SIT, TRIZ, SCAMPER, Bisociation, Synectics, Oblique Strategies, Morphological Analysis, and more - **[[references/method-selection-matrix.md]]** — routing: task type → recommended method triplet, rotation rules between passes - **[[references/scoring-calibration.md]]** — detailed rubric for each score (1-10) per criterion with examples, three calibration systems, multi-perspective panel - **[[references/creative-constitution.md]]** — full 3-layer critique constitution: compliance (pass/fail) + excellence (scored) + scalability, feedback rules - **[[references/storytelling-frameworks.md]]** — 6 narrative frameworks as implementation cards: Story Spine, Sparkline, Freytag, Monroe, Pixar Rules, Hero's Journey - **[[references/insight-mining.md]]** — Mark Pollard Four Points, JTBD, Tension Spotting, Abstraction Laddering, HMW, Assumption Mapping - **[[references/idea-taxonomy.md]]** — Pollard 7-level idea taxonomy (business / brand / tagline / advertising / campaign / non_advertising / execution), activation diagnostic, level-mixing mistakes - **[[references/emotion-hierarchy.md]]** — Tier 1/2/3 emotion hierarchy with 30+ specific values, Tier test, scoring rules - **[[references/activation-toolkit.md]]** — 9 activation formats, Non-advertising vs Execution test, mechanic patterns, decision matrix - **[[references/legendary-patterns.md]]** — P01-P18 pattern map with mechanics, canonical examples, saturation counts, Pre-Mortem template, calibration workflow - **[[references/tag-schema.md]]** — case library frontmatter contract (17 axes, enum values) - **[[references/legendary-campaigns/MOC-index.md]]** — entry point to 569 legendary campaigns library; see also MOC-pattern, MOC-emotion, MOC-format, MOC-industry, MOC-budget for axis-specific lookups - **[[assets/output-templates.md]]** — templates: Creative Concept One-Pager, Top-3 Presentation, Campaign Platform, Quick Brief Response ## Examples ### Example 1: Full cycle User: "Come up with a campaign for a new energy drink, TA 18-25, medium budget, digital-first" → Phase 1 (intake, clarifying questions) → Phase 2 (insight mining) → Phase 3 (ideation, 3 methods, 8-12 ideas) → Phase 4 (three-axis evaluation, recursion to 9+) → Phase 5 (top-3 with full breakdown) ### Example 2: Evaluate existing User: "Evaluate this idea: [description]" → Phase 4 (Brief Compliance → Score → HumanKind → Gap Analysis → improvement recommendations) ### Example 3: Quick ideation User: "Need 5 concepts for brand X social media posts" → Phase 1 (quick intake) → Phase 3 (ideation, Execution-level) → brief evaluation → output ## Troubleshooting - **All ideas score 7-8**: you're likely using one method. Switch to a different category (structural → association → inversion) - **Insight is banal**: ask "does every marketer in the category know this?" If yes, dig deeper through Tension Spotting - **Can't improve above 8.5**: try a RESTART with a different HMW. Plateau = wrong problem framing - **Idea is hard to explain**: it's not an idea, it's a plan. Simplify to one sentence (Simplicity as Violence)
README
🎬 Creative Director Skill
Created in collaboration with Paul Deadcough.
An AI creative director that generates advertising concepts using world-class methodologies, scores them against Cannes/D&AD-calibrated criteria, recursively refines until the quality threshold is reached, and calibrates every idea against a library of 571 legendary campaigns to detect saturation and ensure originality.
Not a brainstorming toy. A structured creative process that mirrors how top agencies (Droga5, Wieden+Kennedy, Mother) actually work — insight before ideas, methodology over free association, honest evaluation over flattery, calibration against the canon over invention from zero.
What's New in v2.0
- 571-case library with full Insight / Mechanic / Why-it-worked / Steal structure on every card
- 17-axis frontmatter schema — every card tagged across pattern (P01-P18), industry, format, emotion (Tier 1/2/3), budget, idea_type (Pollard 7-level), awards, and more
- 6 MOCs (Maps of Content) for fast lookup by pattern, emotion, format, industry, budget, and chronological index
- 4-point case library integration in workflow — priming before generation, originality empirical cap, RESTART case-soaking, pattern calibration before exit
- 3 maintenance scripts (Python via
uv) — schema validation, MOC generation, graph wikilinks - Pollard 7-level idea taxonomy replacing the previous 3-level system
- 3-tier emotion hierarchy with 30+ specific emotion values
- Activation toolkit with 9 formats and the Non-advertising vs Execution test
- Pre-Mortem template before final delivery
Quality reviewed via skill-conductor: 41/50 production-grade (Discovery 7/10, Clarity 9/10, Efficiency 7/10, Robustness 8/10, Completeness 10/10).
What It Does
Feed it a brief in any format — text, voice transcript, PDF, raw notes — and it runs a full creative cycle:
- INTAKE — extracts the brief's DNA: product, audience, objectives, constraints + classifies the required idea level using Pollard 7-level taxonomy (business / brand / tagline / advertising / campaign / non_advertising / execution)
- INSIGHT — mines consumer insights using 7 proven techniques (Mark Pollard, JTBD, Tension Spotting, HMW, Abstraction Laddering)
- IDEATION — primes against the canon (scans 5-7 cases from the relevant MOC), then generates 8-12 ideas using 3 methods from different categories (structural × associative × disruptive), rotating between 20+ methodologies, with a Tension test on each
- EVALUATE + REFINE — scores against 6 weighted criteria + HumanKind + Grey Scale, then recursively improves; Originality is capped empirically by case-library saturation (3+ canonical cases of the same mechanic → cap at 7); when stuck, RESTARTs through case-soaking (read 8-12 canonical cards, remix allowed); Pattern Calibration + Pre-Mortem before exit
- ARTICULATE — outputs in a presentation-ready format (one-pager, top-3, campaign platform, or quick response)
You can also enter at any phase: jump to insight mining, evaluate an existing idea, or generate concepts from a known insight.
Why This Exists
Most AI "creative" tools generate ideas by free association — producing volume without structure. The result: hundreds of mediocre concepts that nobody can evaluate, often unknowingly recycling work that already exists.
This skill enforces the discipline that separates award-winning work from filler:
- Insight-first — no ideation without a validated consumer tension
- Structural methods — SIT, TRIZ, SCAMPER, Bisociation, Synectics, not "give me 10 ideas"
- Empirical originality — every idea is checked against 571 real campaigns; if 3+ canonical cases use the same mechanic, originality is capped, not subjectively claimed
- Honest scoring — calibrated against real Cannes winners, with anti-inflation rules
- Recursive refinement — weak criteria get targeted improvement using different methods each pass
- Case-soaking on plateau — when ideas plateau, the skill reads 8-12 canonical cards to re-train its sense for what a strong insight feels like; combining/remixing existing patterns is explicitly allowed (this is how Cannes-grade work is built)
- Kill Your Darlings — the skill argues against its own favorite ideas to test their strength
- Pre-Mortem — before delivery, simulates failure and surfaces the most likely failure modes
What's Inside
creative-director/
├── SKILL.md # Core skill — phase router + 5-phase workflow
├── assets/
│ └── output-templates.md # 4 presentation formats
├── scripts/ # Python via uv (PEP 723 inline deps)
│ ├── validate_schema.py # Frontmatter validation against tag-schema
│ ├── generate_mocs.py # Builds 6 MOCs from cards
│ └── generate_links.py # Adds Related sections (idempotent)
└── references/
├── tag-schema.md # Single source of truth — 17-axis frontmatter contract
├── idea-taxonomy.md # Pollard 7-level taxonomy
├── emotion-hierarchy.md # Tier 1/2/3 + 30+ specific emotion values
├── activation-toolkit.md # 9 activation formats + Non-ad vs Execution test
├── legendary-patterns.md # P01-P18 mechanics + Pre-Mortem template
├── methods-catalog.md # 20 creative methodologies as executable cards
├── method-selection-matrix.md # Task → method routing + rotation rules
├── insight-mining.md # 7 insight discovery techniques
├── scoring-calibration.md # Detailed rubrics + calibration anchors
├── creative-constitution.md # 3-layer evaluation system + feedback rules
├── storytelling-frameworks.md # 6 narrative frameworks for advertising
└── legendary-campaigns/ # 571-case library
├── README.md # Library guide
├── MOC-index.md # All 571 cards by year DESC
├── MOC-pattern.md # Grouped by P01–P18 (18 mechanics)
├── MOC-emotion.md # Grouped by emotion_tier (3 → 2 → 1)
├── MOC-format.md # Grouped by category (film/integrated/stunt_pr/...)
├── MOC-industry.md # Grouped by industry vertical
├── MOC-budget.md # Grouped by budget (low/medium/high)
└── cards/ # 571 individual cards (flat namespace)
└── {id}.md
Case Library
571 advertising campaigns from 1950–2025, tagged across 17 axes, with full structural analysis on every card.
Card structure
Each card has YAML frontmatter (17 axes — see references/tag-schema.md) + 4 sections:
- Insight — the human truth the campaign exploits (one sentence)
- Mechanic — what was actually executed
- Why it worked — psychological / cultural / structural reason
- Steal — pattern-level borrow strategy
- Related — auto-generated wikilinks (pattern hub + 2 sibling cards + emotion match)
Tag schema (17 axes)
id, title, brand, agency, year, country, region, industry, pattern[] (P01–P18), category, idea_type (Pollard 7-level), involvement, channel, duration, goal[], budget, emotion[], emotion_tier (1/2/3), insight_domain, media_epoch, awards[], quality_score (HumanKind 1–10), scalability, risk.
18 patterns (P01–P18)
Format as Idea · Enemy or Conflict · Behavior Inversion · Brand as Activist · Cultural Hijack · Limitation as Power · Invisible Brand · Craft as Message · User as Co-Author · Serialization & Ritual · Absurd as Carrier · Social Experiment · Truth Telling · Product as Proof · Benefit Hyperbole · Long-form Drama · Design as Idea · Tech as Canvas
Lookup strategies
# Browse by axis — open the matching MOC
# Each line has inline-context (brand · year · format · emotion · budget · top_award)
# Filter by combination — ripgrep on frontmatter
rg -l "^budget: low$" cards/ | xargs rg -l "^emotion_tier: 3$"
# All P11 cases since 2020
rg -l "P11" cards/ | xargs rg -l "^year: 202"
# All canonical cases for QSR
rg -l "^industry: qsr$" cards/ | xargs rg -l "^quality: canonical$"
Saturation map (originality pressure)
| Pattern | Saturation | Originality cap |
|---|---|---|
| P11 (Absurd as Carrier), P16 (Long-form Drama), P09 (User as Co-Author) | high (>50 cases) | ≤6 unless structurally new variant |
| P02, P10, P12, P14, P18 | medium | ≤7 if 3+ canonical use same mechanic |
| P01, P15 | low | room for novelty |
This is empirical saturation, not subjective novelty.
Methodologies (20+)
| Category | Methods |
|---|---|
| Structural | SIT/Goldenberg Templates, SCAMPER, TRIZ (10 principles), Morphological Analysis |
| Association | Bisociation, Random Entry, Forced Connections, Synectics |
| Inversion | Reverse Brainstorming, Worst Possible Idea, Provocation PO |
| Perturbation | Oblique Strategies, Six Thinking Hats, Disney Creative Strategy |
| Volume | Crazy 8s, Brainwriting 6-3-5, Starbursting |
| Bonus | First Principles Thinking, Lateral Thinking Toolkit, Design Sprint Sketch |
Evaluation System
Three parallel scoring systems calibrated against real campaigns:
- 6 Weighted Criteria — Originality (0.25, empirically capped by case library), Strategic Fit (0.20), Emotional Response (0.20, Tier 1/2/3 hierarchy), Feasibility (0.15), Scalability (0.10), Simplicity (0.10)
- HumanKind Scale (Leo Burnett) — 1-10, from "Destructive" to "Changes the World"
- Grey Scale (Grey Group) — 1-10, from "Toxic" to "Best in the World"
Anti-inflation rules: batch control, normal distribution enforcement, real analogues test, specificity test, time test, empirical saturation cap from case library.
Idea Taxonomy (Pollard 7-level)
| Level | When required | Lifespan |
|---|---|---|
business | new venture, repositioning the entire company | years |
brand | rebranding, brand platform — "what does the brand stand for?" | 5–10+ years |
tagline | short phrase that crystallizes brand idea | 5–10+ years |
advertising | central thought across all comms — recognizable without logo | 3–5 years |
campaign | seasonal campaign, product launch, promo | 3–12 months |
non_advertising | activation/utility/cultural object that lives without ads | varies |
execution | one-off channel/format/mechanic | days–weeks |
Activation diagnostic: if brief mentions activation/stunt/utility — apply the test "remove the campaign, does it still have meaning?" → Yes = non_advertising / No = execution.
Emotion Hierarchy (Tier 1/2/3)
- Tier 1 (forgettable): happy, sad, angry, afraid → score ≤ 6
- Tier 2 (memorable): nostalgic, defiant, proud, ironic, etc. → score 6–8
- Tier 3 (greatness): bittersweet pride, ironic sincerity, vulnerable defiance, etc. → score 8–10
- Score 9+ requires Tier 3.
How Recursion Works
Generate ideas (3 methods, 8-12 ideas, primed against canon)
↓
Tension test on each idea
↓
Score top 3 (6 criteria + HumanKind + Grey, originality capped by saturation)
↓
Score ≥ 9? ──→ YES → Pattern Calibration + Pre-Mortem → Output
↓ NO
Identify weak criteria → Apply different method → Rescore
↓
Plateau? ──→ YES → RESTART via case-soaking
↓ (read 8-12 canonical cards, remix allowed)
↓ NO
Continue refinement
↓
5 passes? ──→ YES → Output best + honest assessment
Storytelling Frameworks
Story Spine (Pixar) · Sparkline (Nancy Duarte) · Freytag's Pyramid · Monroe's Motivated Sequence · Pixar Rules · Hero's Journey (StoryBrand)
Installation
Claude Code (recommended)
git clone https://github.com/smixs/creative-director-skill.git
cp -r creative-director-skill/creative-director ~/.claude/skills/
After installation, restart Claude Code session (/clear or new session) to pick up the skill.
Claude Projects
Add the files to your Claude Project's knowledge base. Upload all files from creative-director/ — SKILL.md is the entry point, it references other files via [[wikilinks]].
Other AI Agents (Cursor, Windsurf, GPT, Gemini)
The skill works with any AI agent that supports structured instructions — the core logic is in markdown files, no platform lock-in. Copy the creative-director/ folder to your project or skills directory.
Maintenance Scripts
Three Python scripts (run via uv run, PEP 723 inline deps — no manual setup):
cd creative-director
uv run scripts/validate_schema.py # Validate all card frontmatter
uv run scripts/generate_mocs.py # Rebuild 6 MOCs from cards
uv run scripts/generate_links.py # Rebuild Related sections (idempotent)
Run pipeline: edit/add cards → validate → regenerate MOCs → regenerate links.
Usage Examples
Full creative cycle:
"Come up with a campaign for [brand]. Target audience: [who]. Budget: [range]. Channels: [where]."
Insight mining:
"Find a consumer insight for [category]. The brief says [context]."
Evaluate an existing idea:
"Evaluate this concept: [description]. The brief objective was [goal]."
Activation / non-advertising:
"Need a PR-stunt for [brand]. Low budget, must drive earned media in a week. Not a campaign — a one-shot activation."
Quick ideation:
"Need 5 concepts for [brand] social media posts about [topic]."
What It's Not For
- Media planning or budget allocation
- Production management
- Brand identity / logo design
- Final copywriting (it generates concepts, not polished copy)
- Market research data collection
- Brand positioning warmaps (use a dedicated positioning skill)
Limitations & Honest Notes
- Auto-trigger in
claude -pmode is unreliable. This is an advisory skill — when invoked through one-shot CLI, the model often answers creative briefs directly without consulting it. For consistent behavior in interactive sessions, invoke explicitly or share a detailed brief (>500 chars with structure). - 571 source URLs are unverified. Library was built from public award-show indexes; verify links manually before citing in client work.
- 12 cards have
confidence: lowwithverification_required: true— these should be cross-checked against external sources. The skill prefersquality: canonicalcards for calibration. - Library is static. New campaigns from 2026+ are not auto-added; periodic manual extension required.
Credits
Created in collaboration with Paul Deadcough.
Built on methodologies from: Jacob Goldenberg (SIT), Genrich Altshuller (TRIZ), Edward de Bono (Lateral Thinking, Six Hats, PO), Arthur Koestler (Bisociation), William Gordon (Synectics), Brian Eno (Oblique Strategies), Nancy Duarte (Sparkline), Joseph Campbell / Donald Miller (Hero's Journey / StoryBrand), Leo Burnett (HumanKind), Mark Pollard (Strategy + 7-level Taxonomy), Clayton Christensen (JTBD).
Creative Constitution based on the Voskresensky/IKRA approach.
Case library curated from D&AD, Cannes Lions, One Show, Webby, and Effie shortlists 1950–2025.
License
MIT — use it, fork it, make better ads.