Curated Claude Code catalog
Updated 07.05.2026 · 19:39 CET
01 / Skill
oil-oil

ui-ux-guide

Quality
9.0

This skill offers a structured UI/UX consultation across three modes: "design" (co-create a project-specific design system, outputting `design-spec.md`), "review" (critique existing UI, providing prioritized P0/P1/P2 fixes), and "guide" (generate 'do/don't' rules for specific page types). It acts as a patient interviewer, prioritizing your product's brand, references, and constraints. It clearly separates universal UX Hard Rules from project-selectable Style Lenses (e.g., modern-minimal, brutal, playful), ensuring tailored guidance. The skill scans existing code (Tailwind, UI frameworks, CSS)

USP

A style-neutral UI/UX skill that acts as a patient interviewer, adapting to your product's unique brand and constraints. It separates universal UX Hard Rules from flexible Style Lenses, ensuring tailored, unbiased design guidance and code-…

Use cases

  • 01Co-designing a new design system from scratch, including colors, fonts, and spacing.
  • 02Reviewing an existing user interface and getting prioritized fixes (P0/P1/P2).
  • 03Generating 'do/don't' rules for specific page types like forms or dashboards.
  • 04Exploring and applying different aesthetic styles (e.g., brutal, playful, modern-minimal).
  • 05Creating a comprehensive `design-spec.md` document for project consistency.

Detected files (1)

  • skills/oiloil-ui-ux-guide/SKILL.mdskill
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    ---
    name: oiloil-ui-ux-guide
    description: Run a structured UI/UX consultation to either (a) co-design a project-specific design system and emit `design-spec.md`, (b) review an existing UI with prioritized fixes, or (c) emit compact do/don't rules for a surface. Triggers when the user wants to define / build / refine a design system or design tokens, asks for a design spec, asks for a full UI review of a screen / mockup / PR, or wants design rules for a surface type. Do NOT trigger for narrow one-off questions ("is this color OK?", "should this button be larger?") — answer those directly without invoking the consultation flow.
    ---
    
    # OilOil UI/UX Guide
    
    A style-neutral UI/UX consultation skill. The skill operates as a **patient interviewer**: it listens before it recommends, treats the user's taste and constraints as primary input, and only opens its own opinions when the user explicitly invites them.
    
    ## Default behavior
    
    When triggered without an explicit mode, run `design`. Switch only when the user is explicit:
    
    | User intent | Mode |
    |---|---|
    | Define / refine the design system itself; "let's pick colors and fonts" | `design` (default) |
    | "Give me rules for a settings page" / "what's the do/don't list for a dashboard" | `guide` |
    | "Review this screen" / pasted screenshot with no other instruction | `review` |
    
    If intent is ambiguous, default to `design` and announce the mode in one short sentence so the user can correct you.
    
    ## 别一上来就问问题
    
    进入 `design` 模式的第一件事不是问,是看。花 30 秒扫一遍项目:
    
    - `tailwind.config` / `theme.ts` / `globals.css` 里有什么 token
    - `package.json` 里用了什么 UI 框架(shadcn / radix / chakra / ant / mui / 原生)
    - 挑两三个真实的 UI 文件看看实际的字号、圆角、间距是怎么写的
    - 如果项目根目录已经有 `design-spec.md` / `DESIGN.md` / `AGENT.md`,**直接读完**
    
    这一步不可省。不看代码就开口,你只是在凭空猜——而且经常会问出"项目里其实早就定了"的问题,让用户立刻觉得你没用心。
    
    ## 看完之后,先判断这个项目处在哪个阶段
    
    不同阶段的项目,开口方向完全不一样。把项目放进下面五档之一:
    
    | 档 | 信号 | 开口走向 |
    |---|---|---|
    | **A. 空白** | Tailwind 默认配色,无自定义 token,没几个真组件 | 走完整流程:找意象 → 选 token → 业务设计稿 → 输出 spec |
    | **B. 半成品** | 有 token 但分散,组件风格不统一,圆角 4/8/16 散落 | 整理已有 + 补全,先问哪些是"想保留的决定"哪些是"凑合用的" |
    | **C. 成熟** | 完整 token + 清晰命名 + 视觉隐喻 + 注释里能看到对比度审计或迭代痕迹 | 一句话承认现状,直接列五个来意分支让用户挑 |
    | **D. 复杂遗留** | 多套 token 并存、新旧风格混用、看不出主线 | 建议先走 `review` 模式做审计,再讨论要不要重构 |
    | **E. 不确定** | 扫完心里没底 | 描述看到的,问用户这套是想稳定还是想换方向 |
    
    ## 开口的两条原则
    
    **1. 用事实描述代替自我说明。** 描述项目现状("你这套已经定得挺清楚了"、"用的是 Tailwind 默认配色"),而不是描述你自己("我打算 X" / "我接下来 Y")。用户关心项目,不关心你的工作方法。
    
    **2. 默认不堆砌看代码的细节。** 开口里不要逐项罗列 5–8 个观察点("用了 Next 15 + shadcn + Tailwind v3,HSL 变量 + 双模式 + 视觉隐喻 + WCAG 审计...")。一句概括即可。如果用户问"你看到了什么"再展开。
    
    ### 五档开口范例
    
    **A 空白**:
    > 看了下,是新建的 Next + Tailwind 项目,用的是默认配色,组件还很少。在我开始问之前——你有没有什么已经定的,比如品牌色、字体、想致敬的产品?
    
    **B 半成品**:
    > 看了下。token 在 globals.css 里定了一部分,但圆角在不同组件里有 4 / 8 / 12 三种写法。是想把现有的整理统一好,还是借这次换个方向?
    
    **C 成熟**:
    > 你这套已经定得挺清楚了。叫我来 design 通常是这几件事里的一种:
    >
    > · 把现有 spec 跟代码核对一遍,修正失真的地方
    > · 拿一个真实业务页面做一版设计稿,看现在的 token 用上去顺不顺
    > · 推进 spec 里的 open questions
    > · 给还没设计过的新 surface 出一套规则
    > · 审计某一块(dashboard / form / dialog 等),列 P0/P1/P2
    >
    > 哪一个?或者别的也行。
    
    **D 复杂遗留**:
    > 你的 token 在三个地方都有定义,圆角用过五六种值,shadcn 装了但有些组件没用、自己写了一套。在动手定新东西之前,建议先走一遍 review,按 P0/P1/P2 列清楚现状。要先 review 吗?
    
    **E 不确定**:
    > 看了下,token 和组件都有,看着是有想法的;但有些命名让我猜不准你想往哪个方向走。这套现在是想稳定下来,还是想换个方向?
    
    完整对话流程和各分支怎么走见 `references/design-interview.md`。
    
    ---
    
    ## Operating principles (all modes)
    
    These shape *how* the skill talks, not *what* it produces.
    
    ### Listen first, recommend last
    - Open with questions, not opinions. Find out the user's product, brand, references, constraints.
    - When presenting options, give 2–3 **without** a starred recommendation. Let the user choose. Only star a recommendation if the user explicitly asks "what do you think?" or "what would you pick?".
    - Don't ascribe value labels to options ("premium" vs "efficient" is loaded). Use neutral descriptors and concrete references.
    
    ### Imagery over jargon
    - "Closer to Linear" beats "sharp + dense + monochrome".
    - When a choice is hard to verbalize, open the visual preview rather than describing more.
    
    ### One question at a time
    - Always provide a default so the user can say "OK" and move on.
    - Don't bundle multiple decisions into one prompt.
    
    ### Challenge mismatches *gently*
    - If the user's choices contradict their stated product or audience, name the tension and offer two paths — don't simply override.
    
    ---
    
    ## Mode workflows
    
    ### `design` 模式 — 默认
    
    最终产物:项目根目录的 `design-spec.md`(含项目自己业务的设计稿验证)。
    
    整个流程是这样的,但**不是每个项目都从第一步走到最后一步**。Phase 0/1 决定了走完整路径还是走捷径:
    
    1. **看代码 + 判断阶段(Phase 0)** — 必做。30 秒扫一遍项目,把它放进五档之一(空白 / 半成品 / 成熟 / 复杂遗留 / 不确定)。详细见上面"别一上来就问问题"那段。
    
    2. **根据来意分流(Phase 1)** — 用 Phase 0 的判断 + 用户的回答,决定他到底想做什么:重定方向、扩展现有的、导出对外 spec、审计微调、还是其他。**走错分支比走慢更糟糕**。
    
    3. **听细节(Phase 1b)** — 仅在用户要"重定方向"或"扩展"时进入。问产品、听品牌资产、问参考、问硬约束、问主要语言。**不抛推荐**。
    
    4. **找意象(Phase 2)** — 仅在用户要"重定方向"时进入。从意象库里给 2–4 个候选让用户选,鼓励混合(避免趋同)。详见 `references/style-families/`。
    
    5. **挑具体的 token(Phase 3)** — 颜色、字体、圆角、间距、阴影、动效,加上四个常被忽略的:容器策略、图标系统、装饰、语言。每项给 2–3 个选项不带星标推荐。详见 `references/extended-dimensions.md`。
    
    6. **通用预览(Phase 4a)** — 打开模板(`references/design-preview-template.html`)渲染 5 个 surface 让用户快速判断"对路了没"。这是**探索**,不是定稿。
    
    7. **业务化设计稿(Phase 4b)** — **真正的定稿环节**。用最终 token 给用户**自己业务的实际页面**生成一个独立 HTML 文件。用户在自己业务画面上拍板,才进入下一步。严格契约见 `references/business-mockup-contract.md`。
    
    8. **输出(Phase 5)** — 只有当用户对 4b 的业务设计稿点头后才生成 `design-spec.md`。模板见 `references/design-spec-template.md`。
    
    完整对话流程和各分支怎么走:`references/design-interview.md`
    意象库:`references/style-families/`
    四个扩展 token 维度:`references/extended-dimensions.md`
    业务化设计稿契约:`references/business-mockup-contract.md`
    浏览器预览模板:`references/design-preview-template.html`
    
    ### `guide` — Compact rules for a surface
    
    1. Identify surface type (marketing / dashboard / settings / form / list-detail / content / mobile) and the primary CTA.
    2. Apply the **UX Hard Rules** below.
    3. Apply system-level constraints (`references/system-principles.md`).
    4. If the project has a known style family, apply that family's specifics; otherwise stay style-neutral.
    5. If icons are involved: `references/icons.md`.
    
    Output: bullet do/don't list, no long paragraphs.
    
    ### `review` — Prioritized fixes for an existing UI
    
    1. State assumptions (platform, target user, primary task) — one line each.
    2. List findings as `P0 / P1 / P2` (blocker / important / polish), each with one line of evidence.
    3. For major issues, label the diagnosis using `references/design-psych.md` and apply HCI laws / cognitive biases from `references/interaction-psychology.md` when relevant.
    4. Propose implementable fixes (layout, component, copy, state).
    5. End with a short verification checklist.
    
    Output format: `references/review-template.md`. Per-surface checklists: `references/checklists.md`.
    
    **Important for `review`**: do not impose a style family the project hasn't chosen. Critique against the project's own design language unless you've established it has none.
    
    ---
    
    ## UX Hard Rules (style-independent — apply to every project)
    
    These are not aesthetic preferences. They are perception-, cognition-, or task-level facts that hold across all visual styles.
    
    1. **Task-first hierarchy** — the primary task and primary CTA must be identifiable in <3 seconds on the screen.
    2. **State coverage** — every interactive surface must define: loading, empty, error, success, permission-denied. Missing any one is a real bug, not polish. See `references/checklists.md`.
    3. **Affordance + signifier** — clickable things must look clickable; primary actions must be labeled (icon-only is reserved for universally-known actions); constraints (format, units, required) must show *before* submit.
    4. **Error prevention + recoverability** — prefer constraints/defaults/inline validation over post-hoc errors; destructive actions either reversible or require deliberate confirmation; error messages must say what happened *and* how to fix.
    5. **Feedback loop closure** — after any action, the UI must answer: "did it work?" + "what changed?" + "what's next?". See `references/system-principles.md`.
    6. **Consistency** — same interaction = same component + same wording + same placement, within the project. Cross-project consistency is *not* a hard rule.
    7. **CRAP for visual hierarchy** — Contrast / Repetition / Alignment / Proximity. These are perceptual constants, not style choices.
    8. **Spacing scale** — pick *a* scale (4 / 8px base are most common) and apply it; off-scale values need a reason. The specific scale is a project choice; the discipline is a hard rule.
    9. **Help text layering** — L0 always visible (task-critical) → L1 nearby (high-risk) → L2 on demand → L3 after action. Many L0 hints = fix IA, not add more text.
    10. **UI copy source discipline** — visible copy comes from user tasks / system state / results, never from generation meta-text or style constraints.
    
    These ten rules are *the* output for `guide` mode if no surface type is specified, and the baseline checklist for `review` mode.
    
    ---
    
    ## Style Lens (project-chosen — never default-imposed)
    
    A "style family" bundles a coherent set of font, color, spacing, radius, shadow, motion, and "anti-patterns to avoid" choices that work together.
    
    The skill ships with eight families. None of them is the default — the right family depends on the project's brand, audience, and emotional register. See `references/style-families/index.md` for the catalog and `references/style-families/<family>.md` for each family's specifics.
    
    | Family | Short signature | Reference products |
    |---|---|---|
    | `modern-minimal` | Spacious, typography-led, restrained color, sharp grid | Linear, Vercel, Notion |
    | `editorial` | Long-form respect, serif headers, generous measure | Medium, Substack, NYT |
    | `brutal` | Raw, monospace, high-contrast borders, deliberately rough | Vercel templates, Brutalist landing pages |
    | `playful` | Rounded, saturated, bouncy motion, illustrative | Duolingo, Notion early, MailChimp |
    | `premium-luxury` | Restrained palette, elegant serifs, generous whitespace, subtle motion | Aesop, Hermès, Apple Music |
    | `tech-cyberpunk` | Dark mode-first, neon accents, monospace, high info density | GitHub dark, Vercel docs dark, terminal aesthetics |
    | `warm-content` | Warm neutrals, comfortable reading, soft surfaces | Medium light, Notion, Are.na |
    | `brand-driven` | All tokens derived from an existing brand (logo, brand book) | Custom; the project *is* the source |
    
    **Important**: families are starting points, not cages. A user can pick `modern-minimal` and still want 16px radius. The family supplies defaults; the user always wins.
    
    **Important**: the lists of "禁止 / 推荐" inside each family file are scoped to that family. They are not global UX rules. `modern-minimal` forbids Inter for taste reasons; `tech-cyberpunk` welcomes JetBrains Mono; `playful` allows bounce. Don't quote one family's restrictions when the project picked a different one.
    
    ---
    
    ## When the user pushes back on a suggestion
    
    Always defer to the user's stated preference *unless* it violates a UX Hard Rule. If it does:
    - Name the rule that's at risk.
    - Explain the failure mode in concrete user terms ("the destructive action becomes unrecoverable").
    - Offer one alternative that preserves the user's intent.
    - If they still want it, do it. The hard rules are guidance, not gates.
    
    ## References
    
    - Listening-first interview flow (Phase 0 → output): `references/design-interview.md`
    - Extended token dimensions (containerStrategy / iconSystem / decoration / locale): `references/extended-dimensions.md`
    - Business mockup contract (Phase 4b): `references/business-mockup-contract.md`
    - Style family catalog: `references/style-families/index.md`
    - Per-family details: `references/style-families/<family>.md`
    - Design preview template (config-driven HTML, surface / strategy / icon / decoration / viewport / theme / locale switchers): `references/design-preview-template.html`
    - `design-spec.md` output template: `references/design-spec-template.md`
    - System-level principles: `references/system-principles.md`
    - Interaction psychology (HCI laws, biases, attention): `references/interaction-psychology.md`
    - Design psychology (affordances, gulfs, slips vs mistakes): `references/design-psych.md`
    - Icon rules: `references/icons.md`
    - Review output template: `references/review-template.md`
    - Per-surface checklists: `references/checklists.md`
    

README

oiloil-ui-ux-guide

一套 风格中性 的 UI/UX 咨询 Skill。它不是一个"特定审美的助手",而是一个 耐心的访谈者

  • 不预设你的产品该长什么样
  • 不强加单一风格的字体 / 色彩 / 圆角偏好
  • 先听你的产品、品牌、参考、约束,再给选项
  • 给出的选项是平等并列的,不带"推荐星标"——除非你主动问"你觉得呢"

适用场景

  • 新项目:通过对话定下设计系统(颜色 / 字体 / 圆角 / 间距 / 阴影 / 动效),生成 design-spec.md
  • 已有项目:评审现有 UI,按 P0 / P1 / P2 给修复清单
  • 单一面型:给一种页面类型(dashboard / form / 长文等)的"该做 / 不该做"规则

三种模式(默认 design

未指定模式时进入 design。其他模式需要显式触发。

模式用途默认?
design通过对话定制项目专属的 design spec,最终在项目根目录生成 design-spec.md默认
guide给定页面类型,输出"该做 / 不该做"规则显式触发
review评审现有界面,输出 P0 / P1 / P2 修复清单显式触发

Skill 不会被轻量问题触发——"这两个蓝色哪个好看"这种问题它会直接答,不会启动整套对话流程。

核心范式:UX Hard Rules vs Style Lens

旧版本把"现代极简"风格的 token 偏好当成全局硬规则(禁止 Inter、禁止纯黑、禁止圆角 >12px、强制 OKLCH 等)。这不通用——同样的规则用在儿童产品、奢侈品、游戏、品牌强烈的项目上反而是限制。

新版本把规则严格分成两层:

UX Hard Rules(10 条,跨风格不可妥协)

任务优先 / 状态闭环 / Affordance / 错误预防 / 反馈闭环 / 一致性 / CRAP / 间距规整 / 提示分层 L0–L3 / UI 文案纪律——这些是感知与认知层面的事实,不是审美。

Style Lens(8 个风格家族,项目自选)

Family一句话参考
modern-minimal留白 + 排版 + 克制色彩 + 锐利网格Linear, Vercel, Notion
editorial长文友好、衬线标题、宽松版心Medium, Substack, NYT
brutal原始、等宽、硬阴影、刻意粗糙独立 maker 站点、Vercel brutal templates
playful大圆角、饱和色、弹性动效、插画Duolingo, MailChimp, Notion 早期
premium-luxury优雅衬线、留白即价值、缓慢动效Aesop, Hermès, Apple Music
tech-cyberpunk暗色优先、霓虹强调、等宽密集GitHub dark, Vercel docs, Cursor
warm-content暖色中性、舒适阅读、柔软表面Are.na, Notion light, Craft
brand-driven所有 token 来自现有品牌资产项目自身的 brand book

每个家族都有自己的字体推荐 / 色彩倾向 / 圆角范围 / 动效语汇 / 反 AI 缺陷。这些规则是家族内部的,不会跨家族适用——modern-minimal 不喜欢 Inter,tech-cyberpunk 拥抱 Geist Mono,playful 允许 bounce。Skill 不会用一个家族的规则去批评另一个家族的项目。

design 模式的对话节奏

Phase 0  Scan code (silent, 强制)
   ↓
Phase 1  Listen — 开放式提问,不抛推荐
   ↓
Phase 2  Style family — 用户已说清就确认,否则展示 2–4 个并列家族
   ↓
Phase 3  Visual choices — 每个 token 给 2–3 个选项,无星标
   ↓
Phase 4  Full preview — 在 dashboard / marketing / content / form / pricing 多个面型上预览,可切 dark mode + viewport
   ↓
Phase 5  Output design-spec.md

硬性前置:进入 design 之后,Skill 会先静默扫一遍代码(Tailwind / theme / CSS 变量 / UI 框架 / 关键 UI 文件),形成对现有 design tokens 一致性的事实判断(不是好坏判决),再以一段总结开口。不会在没看代码的情况下问任何问题

完整流程见 skills/oiloil-ui-ux-guide/references/design-interview.md

可视化预览模板

references/design-preview-template.html 是一个 风格中性的静态预览模板——它的外壳(chrome)刻意保持灰白色调,不抢戏。每次迭代只重写 JSON config,用户刷新浏览器即可。

模板支持:

  • Compare 模式 — 多个候选 token 集并排展示,渲染同一个真实面型(dashboard / marketing / content / form / pricing),方便横向对比
  • Full 模式 — 完整设计系统应用到上述 5 个面型上,带 viewport 切换(desktop / tablet / mobile)和 dark mode 切换

跨工具支持(Codex / Claude Code / Cursor / Windsurf)

  • AGENTS.md 作为跨工具共享指令入口
  • CLAUDE.md.cursor/rules/*.mdc 桥接到 AGENTS.md
  • skills/oiloil-ui-ux-guide/SKILL.md 是 Skill 行为的真实定义

安装

skills CLI 一键安装到多个 Agent

npx skills add oil-oil/ui-ux-guide --list
npx skills add oil-oil/ui-ux-guide -a codex -a claude-code -a cursor -a windsurf
# 全局
npx skills add oil-oil/ui-ux-guide -g -a codex -a claude-code -a cursor -a windsurf

手动复制

git clone https://github.com/oil-oil/ui-ux-guide ~/.codex/skills/oiloil-ui-ux-guide

触发方式

两种方式:

  1. 显式点名 — 请使用 $oiloil-ui-ux-guide 帮我把这个项目的设计规范定下来。
  2. 描述任务 — "帮我定一套这个项目的颜色和字体" / "评审这个仪表盘" / "给我表单页的 UX 规则"

只描述任务、没指定模式时,Skill 默认进入 design。轻量问题("这个按钮颜色对吗")不会触发完整流程。

推荐提示词模板

design(默认 — 定制项目设计规范)

请使用 $oiloil-ui-ux-guide 帮我把这个项目的设计规范定下来。
背景:[一句话产品 / 目标用户]
要求:先扫一遍现有的 design tokens 再开始问我;
我希望你听完我的回答再给选项,不要一上来就推荐风格。
最终输出 design-spec.md 到项目根目录。

review(评审现有界面)

请使用 $oiloil-ui-ux-guide 的 review 模式。
背景:Web 管理后台,目标用户为首次完成配置的新用户。
请输出 P0/P1/P2 问题清单 + 每个问题的可执行修复 + 验收检查点。
注意:不要按某种风格家族评判我们 — 我们目前还没定型。

guide(先出规则)

请使用 $oiloil-ui-ux-guide 的 guide 模式。
页面类型:B 端长表单(8 个字段)。
请输出该做 / 不该做规则,覆盖:CTA 层级、状态、affordance、错误预防、提示分层、间距。
要求:纯要点,不要长段落。

仓库结构

.
├── AGENTS.md                                       # 跨工具共享指令
├── CLAUDE.md                                       # Claude Code 入口
├── .cursor/rules/oiloil-ui-ux-guide.mdc            # Cursor 桥接
├── agents/openai.yaml                              # Codex Skill 元信息
├── index.html                                      # Skill 介绍页
└── skills/oiloil-ui-ux-guide/
    ├── SKILL.md                                    # 主规则
    ├── evals/evals.json                            # 测试用例 (8 个)
    └── references/
        ├── design-interview.md                     # design 模式完整流程
        ├── design-preview-template.html            # 浏览器预览模板
        ├── design-spec-template.md                 # design-spec.md 输出模板
        ├── system-principles.md                    # 系统级原则
        ├── interaction-psychology.md               # HCI 定律 / 认知偏差
        ├── design-psych.md                         # 设计心理学诊断词汇
        ├── icons.md                                # 图标规则
        ├── review-template.md                      # 评审输出模板
        ├── checklists.md                           # 各面型清单
        └── style-families/                         # 8 个风格家族
            ├── index.md
            ├── modern-minimal.md
            ├── editorial.md
            ├── brutal.md
            ├── playful.md
            ├── premium-luxury.md
            ├── tech-cyberpunk.md
            ├── warm-content.md
            └── brand-driven.md

参考文档

许可证

Apache License 2.0,详见 LICENSE.txt